EverQuest II: Age of Discovery [Download]
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Product information
ASIN | B006GV6HE0 |
---|---|
Release date | December 6, 2011 |
Customer Reviews |
4.2 out of 5 stars |
Countries | |
Return Policy | This product is non-returnable and non-refundable. |
Terms of Use | By placing your order, you're purchasing digital currency or a license to a digital product, and you agree to our Games and Software Terms of Use and any Developer or Publisher Terms of Use that apply. |
Type of item | Software Download |
Rated | Teen |
Item model number | 40878f Discovery1 |
Manufacturer | Sony Online Entertainment |
Date First Available | December 1, 2011 |
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EverQuest II: Age of Discovery [Download]
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Product Description
Product Description
Welcome to EverQuest II Age of Discovery! This is the eighth expansion of the groundbreaking EverQuest II franchise. Age of Discovery offers several never-seen-before features including new user-generated content and bringing back the classic favorite Beastlord class from the original EverQuest release. Make your mark in-game by creating your very own Dungeon, play as a character class never available in EverQuest II, and hire some much needed help for your heroic battles. This is truly an unprecedented expansion in terms of pure features and valuable in-game items.
New Age of Discovery Game Features:
- Dungeon Maker - Ever wanted to build your own dungeon? Now you can, with the Dungeon Maker system! Locate and collect a variety of floor layouts and styles, decorate your dungeon, select monsters to fill it, and battle through the content you designed to win new rewards!
- Beastlords - At last, the Beastlord class returns to Norrath. Seek out new animals throughout the world to train as your warder pet. Work with your warder to build up your strengths and exploit your enemies’ weaknesses. In the Age of Discovery, Beastlords will walk the lands of Norrath once again!
- Mercenaries - As you travel the lands of Norrath, keep your eyes open for mercenaries who may be for hire. Is your group short-handed? Now you can hire a brave companion to fight by your side, filling a spot in your group or assisting you in a duo. Coin talks, and the mercenaries of the shattered lands are eager to listen. As you travel, be sure to watch out for signature mercenaries who may not normally be available, but who will serve you well and faithfully for a limited time.
- Reforging - Ever obtained an item that’s just not quite what you wanted? Using the reforging system, you will be able to reconfigure your items to change their stats and even add particle effects!
- Tradeskill Apprentice - Claim your tradeskill apprentice and gain your very own minion! Put your apprentice to work researching new recipes for extremely powerful items specific to your tradeskill class. Coach your apprentice to make his or her research more efficient; gain XP and rewards as well as recipes as your apprentice gains in skill.
- AA Limit Increase - The AA limit will be increased above the current limit of 300.
- Includes all of the following in-game items:
- Dungeon Maker Unique Monster Spawner #1
System Requirements
Minimum Specifications:Recommended Specifications: OS:Win 7, Vista and XP Processor:Pentium II 400 equivalent Pentium 4 equivalent or greater RAM:256 MB1 GB Hard Drive:10 GB Video Card:ATI Radeon 7500/NVidia GeForce 1 equivalent or greaterNVidia GeForce FX 5700/ATI Radeon 9500 equivalent or greaterNote: All Direct 3D cards not supported. DirectX 9.0b or greater is required for all XP/Vista. Additional Info:Internet Connection Required for Gameplay
System Requirements:Processor: none specifiedRAM: none specifiedHard Disk: none specified
From the Manufacturer
Welcome to EverQuest II Age of Discovery! This is the eighth expansion of the groundbreaking EverQuest II franchise. Age of Discovery offers several never-seen-before features including new user-generated content and bringing back the classic favorite Beastlord class from the original EverQuest release. Make your mark in-game by creating your very own Dungeon, play as a character class never available in EverQuest II, and hire some much needed help for your heroic battles. This is truly an unprecedented expansion in terms of pure features and valuable in-game items.
New Age of Discovery Game Features:
- Dungeon Maker - Ever wanted to build your own dungeon? Now you can, with the Dungeon Maker system! Locate and collect a variety of floor layouts and styles, decorate your dungeon, select monsters to fill it, and battle through the content you designed to win new rewards!
- Beastlords - At last, the Beastlord class returns to Norrath. Seek out new animals throughout the world to train as your warder pet. Work with your warder to build up your strengths and exploit your enemies’ weaknesses. In the Age of Discovery, Beastlords will walk the lands of Norrath once again!
- Mercenaries - As you travel the lands of Norrath, keep your eyes open for mercenaries who may be for hire. Is your group short-handed? Now you can hire a brave companion to fight by your side, filling a spot in your group or assisting you in a duo. Coin talks, and the mercenaries of the shattered lands are eager to listen. As you travel, be sure to watch out for signature mercenaries who may not normally be available, but who will serve you well and faithfully for a limited time.
- Reforging - Ever obtained an item that’s just not quite what you wanted? Using the reforging system, you will be able to reconfigure your items to change their stats and even add particle effects!
- Tradeskill Apprentice - Claim your tradeskill apprentice and gain your very own minion! Put your apprentice to work researching new recipes for extremely powerful items specific to your tradeskill class. Coach your apprentice to make his or her research more efficient; gain XP and rewards as well as recipes as your apprentice gains in skill.
- AA Limit Increase - The AA limit will be increased above the current limit of 300.
- Includes all of the following in-game items:
- Dungeon Maker Unique Monster Spawner #1
System Requirements
Minimum Specifications:Recommended Specifications: OS:Win 7, Vista and XP Processor:Pentium II 400 equivalent Pentium 4 equivalent or greater RAM:256 MB1 GB Hard Drive:10 GB Video Card:ATI Radeon 7500/NVidia GeForce 1 equivalent or greaterNVidia GeForce FX 5700/ATI Radeon 9500 equivalent or greaterNote: All Direct 3D cards not supported. DirectX 9.0b or greater is required for all XP/Vista. Additional Info:Internet Connection Required for Gameplay
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- Reviewed in the United States on November 13, 2012This expansion, which is most likely free now or will be within the next few months, adds some awesome stuff to EQ2. The most notable is the beast master class, which is in one word: awesome.
If you play EQ2 and you want this expac, get it.
- Reviewed in the United States on December 15, 2011Everquest II celebrated its 7 year anniversary last November with the announcement that it would be implementing a Free to Play structure, and that it would be releasing a new expansion. Indeed, the game has changed a lot since it first came out, and as promised the new expansion and planned changes would be a strong step in a welcome addition to the franchise. How did these changes, now implemented, pay out? In an admittedly muddled fashion. The game is stronger than it ever has been thanks to Live Update 62, but Age of Discovery may also be the weakest of the game's 8 full expansions.
Live Update 62 did reinvent the city of Freeport, much for the better. For the longest time, the city had become this neglected mess of multiple small zones, hideous in-game scenery, and easily forgettable questlines. No longer is this the case - the city looks amazing, feels evil, and is a new hub of adventure in its own right. Some of the new racial and class quests are simply fun to explore and play.
The newest update is an ambitious one, and one that will likely bring a lot of new blood into the game. So why does this reviewer think that Age of Discovery is likely the game's weakest expansion of the 8 that have come out so far? Simple: there is not a lot of new content, and what is in this pack seems targeted at newer players, especially players that would not normally consider purchasing the expansion under its new Free to Play model.
The expansions biggest offering is the new Beastlord Class. A Scout class, it uses monk weaponry, chain armor, and collects pets to aid it in journeys far and wide. It's an amazingly competent soloing class, that has a different style of play. Each pet, or "warder", requires leveling in its own right, and as the player progresses with the class they can gain the ability to tame even more powerful and unique pets. It is arguably not an easy class to play compared to other damage dealing classes, but is robust in how it can survive in both solo and small party play. Its place in raids has yet to be set, but it will likely play the role of a DPS class like many other scouts.
Another major pull is the new Dungeon Maker, which allows players to create their own dungeons, or play that of friends. (Those who do not buy the expansion can participate in other dungeons, but can not create them or spend the tokens they win on them.) The set-up is very straightforward: the player and his party select a dungeon. Each player then chooses a pregenerated monster character from the ones they have access to. They make their way through the dungeon, getting credit for each monster they kill. At the end of the dungeon, the exp they gained goes to their main character and they gain Tokens to spend on new classes to play in the dungeons, new items to place in the dungeons, or the chance at new or special equipment. These dungeons are a fun diversion from the game, but they seem to take away from the meat of the game itself. While the choice to use pre-set characters in these dungeons makes since due to the way things scale in this game, most players simply want to be behind their own avatar while doing things.
The Age of Discovery also grants the right to 20 new Alternative Advancement points, for a total of 320. However, no new slots or abilities were released to purchase with these points. This creates an odd situation where a player may choose to flesh out a tree they hadn't finished before, or simply dump these points in a crafting skill tree line.
From there, the expansion starts to show its lack of substance. One can now purchase Mercenaries, which makes soloing classes a fair bit easier. The selection is extremely limited, however, and would benefit new players that need help far more than more established players who have friends (or just as likely, another account) to play with. Certain tiers of gear can be "reforged", but in most cases this differences are minor in application and most notable in cosmetic affect. Tradeskill Apprentices allow for the research of new recipes, but most of these recipes are simply not needed and the ones that are worth having have very high and unusual ingredient requirements to them. The fun of babysitting an NPC once a day is also quickly lost once the novelty of new shiny things loses its luster.
And that's it. No new areas to explore. No new raid instances.
This might not be a large problem if not for one unusual change to things. A lot of these benefits, especially the Mercenaries, benefit new players. It would make sense that they would want to purchase this expansion, and have access to everything. However, when Everquest II went to Free to Play, Sony Online Entertainment changed a policy that up to that point had made a lot of sense: buy the newest expansion pack, and get all other expansion packs before it. Players will need to buy Age of Discovery, as well as the popular end-game expansion pack Destiny of Velious.
This creates an unusual paradox. The newest expansion really caters to newer players and those pushing to the level cap of 90 more than it does those that are already there. It offers very little to those who have been subscribed, and would have benefitted greatly from new areas to explore. Furthermore, newer players who purchase this expansion will still need to purchase another expansion at a later date, should they decide to stick around or subscribe. This makes this expansion of questionable value to those who have been consumers of this product the longest.
Ultimately, those who have ever been curious about this game or how it has changed since it was first released would do well to give it a try now. It's free (with restrictions) and has a rich lore and feel to it. In this, the team behind Everquest II has succeeded amazingly. Sure, the purchasing options for races and classes becomes hefty and questionable when compared to long-term subscription, yet all together this new change feels very promising and will likely be smoothed out further as time goes on. With this change however, the Age of Discovery expansion begs to ask: "Why did you name this expansion after the one thing it lacks: the chance to discover new things? Why am I paying forty dollars for something most games would have given me with the cost of a subscription, as they want me to level up and stick around?"
- Reviewed in the United States on January 3, 2012I'll grant, it does look interesting; I do agree that it could have been done much more cheaply, or even as GU's (Game Updates). I also did NOT like how SOE tried to do everything at once, and very little of it fully tested (the new payment system, the new expansion, the new game update, a major holiday event, its usual monthly event(s), etc.), resulting in more than a few massive headaches.
If a person wanted the dungeon making capability, sell just that bit, and not for $40. But the main thing holding me back is this: is it available yet as a physical disc? I know all the "latest and greatest!1!!" rage is for nothing but downloads, but I for one want something in my hand, in case I need it. When I see that available at Amazon, I'll take a chance on it; I know they'll have the best prices. :-)
- Reviewed in the United States on December 22, 2011The previous reviewer hit on most of the relevant issues, so I won't rehash the features. I agree with him that this expac was a departure from the typical EQ2 expac and that it is most likely aimed at newer players and also aimed at providing a new polish to the game. If you've never played eq2 or have been away for quite some time, I think you may be amazed at how strong this game is. As a game that has always seemed to have to live in the WOW shadow, it is as competitive as ever against similar games in its genre.
The biggest thing that happened in conjunction with the Age of Discovery was in fact the change in subscription models. SOE went to a Free to Play model that of course scales to give you flexibility on what you pay/how you pay etc. It allows some people to play for free while other diehards will in essence have no changes in their subscriptions either. If you've never tried the game or haven't in a long time, you can now download the game in its entirity up to Destiny of Velious expac for free and with limitations play the game for free. In other words you can play nearly all the game and lvl to 90 for free.
So in assessing what the AOD expac was intending to accomplish, I think my judgement that its intent to support the conversion to FTP is an accurate one. Mr Olsen is correct with most of his assessment, but as with any review his 2 star rating was based on his disappointment over the unconventional packaging of this expac, not on the quality of the expac or the fun factor of the game.
A side note on the "NO CONTENT" claim that I've seen throughout is the enormous irony. The Player made dungeons allow players to display enormous creativity in designing dungeons that eq2 players can in fact play...and this is "CONTENT" and in some cases better content than the rest of the content. The irony of course is this one feature has created a huge amount of content in the game, it is just player made content.
The beastlord class is the only new class introduced to EQ2 in its history, so in this respect alone this expac is worth admission. And it is a fun class to play.
I marked down my score of this expac because this always felt like a $20 expac versus a $40 expac and while there is alot of new free content coming in the coming months associated with Destiny of Velious expac, any way you slice this expac, it was controversial in its approach. The result is a better game, but you can argue that these changes could have been game updates.
- Reviewed in the United States on August 22, 2015Played it when it came out.